![]() ![]() Once you find someone's equipment, though, getting caught by a guard triggers a battle, allowing you to defeat them and go on. You are free to sneak around the ship, although getting caught will get the party thrown back in jail. At one point in Chrono Trigger the party is captured and stripped of their gear.The game actually makes it a challenge in this early area to distract or remove the Gnosis without fighting them. If you get caught in a battle against a Gnosis before Shion can get her weapon, it will kill her in a single attack. Subverted in Xenosaga Episode 1 when the Gnosis attack the Woglinde.The first three or four hours of Dragon Quest VII are infamous for the fact that they contain no combat, just walking back and forth between two towns and solving a puzzle.Enemies don't start spawning till you get changed out of pajamas and into proper armor, and a sword. You can wander through the woods in pajamas for a while at the start of Breath of Fire III.Applies to the initiate too, as they're chained right next to an equipment rack, and you can't attack them 'til they're geared up. World of Warcraft: During the Death Knight starting quest, the quest that provides you with your first weapon comes just before a quest in which you must duel a failed initiate.Fallout 3: You're handed a pistol on the same day your father escapes and the vault's guards are instructed to attack you on sight, assuming you promise you won't murder anyone with it.It is possible (by breaking the scripting) at the beginning to end up in the same room as the armed Covenant, but they do significantly reduced damage and you'd literally have to stand still for several minutes for them to kill you. You don't actually fight any Covenant at the beginning of Halo: Combat Evolved until you get a weapon.Downplayed in Metro in that you can die, but it takes active effort on the player's part Artyom's health and health regeneration are massively bumped up during this sequence. Singularity and both Metro 2033 games both feature an extended sequence in which your weapons are taken away from you, and you must flee throughout a set course from pursuing enemy troops.You're then instructed to "Find a crowbar or something" and grab a wrench a few moments later. The setup works without a hitch and she's scared off by a security turret before she can attack you. BioShock: Just after exiting the bathysphere, you have to act as bait to the splicer who just disembowelled an unfortunate victim a few moments earlier.Civil Protection starts attacking you before you've reached Kleiner and been handed your crowbar, and can kill you if you hang around, but only when they can hit you with their stun batons - by the time you're on the roof and they start actually shooting you, their shots aren't nearly as lethal, if at all. If you don't know how to use the flares or recruit the guard, though, prepare for one hell of a trip there. You don't get the crowbar until after you've snuck through the vent in the Anomalous Materials lobby, but you can find some flares just lying around that you can use to set enemies on fire, and you meet a guard who you can take with you to provide some covering fire up to that point. ![]() The fan mod Black Mesa zigzags this trope.Although there is an enemy before that, it's just a lone headcrab, which is fairly easy to dodge. In Half-Life, just as everything goes to hell you find a crowbar on the floor, ready to help you fight through the beginning. ![]()
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