![]() You had painters who were coming from these prestigious painting schools and illustration schools now learning how to do animation. The 1930s was “like the most ambitious time in animation - people were just going at it. “I think people tend to forget the pipeline to produce that look just doesn’t exist anymore,” said Fernandez. “We just found ourselves always coming back to these old tapes we had.” “We ended up having a small handful of ‘Silly Symphonies’ and old Fleischer and ComiColor cartoons, which just stuck with us more than … ‘He-Man’ or ‘Ninja Turtles,’” he said. ![]() Jared Moldenhauer credits the brothers’ affinity for these vintage cartoons to grocery store bargain bins that made them accessible in the form of VHS tapes. We were always drawn to it - something about it just had that extra sparkle.” Back in that era of animation, they didn’t quite understand the subtle nature of acting, which is a benefit because wild and all over the place. ![]() The Fleischer series, all of this stuff, we found it so incredible. ![]() “We rewatched that a ton throughout our life. “‘The Skeleton Dance’ by Disney has been burned into my mind from a very young age,” said Chad Moldenhauer. The animated adaptation - for which both Moldenhauers serve as executive producers - marks a full-circle journey in the medium that inspired them. The original “Cuphead” game was born of the brothers’ love for the surreal and experimental hand-drawn cartoons of the 1930s, including Walt Disney Productions’ “ Silly Symphonies” and the works of Fleischer Studios. ![]()
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